

It’s pleasingly balanced, and it honestly reminds me a lot of a similarly structured game, Blizzard’s ancient Rock’n’Roll Racing. This is balanced by plenty of repair powerups scattered along the tracks, along with ammo, tools like land mines or oil slicks, cash pickups, etc. Unusually for more cart-styled games, blowing up an enemy car means actually blowing them up, not just briefly inconveniencing them before a respawn. Like many games of its ilk, the handbrake is your only real tool for slowing down. It strikes at least a reasonable balance between the usual nutso weapon action and the actual technical racing part.
GAS GUZZLERS EXTREME UNLOCK CAR FREE
The game does a good job of not letting you go weapons free within the first seconds of the race, waiting until everyone has established their place before unloading. The fact that said first race takes place on a desert track which seems intended to evoke The Road Warrior doesn’t help matters. Driving stupidly and with lots of bad swerves, I wound up making third in my first race, and that’s with very little understanding of how the controls worked. They’re a bit windy, but the game is generous enough that sliding off the track doesn’t penalize you too heavily. What makes it work is that the tracks are themselves so over-the-top that you can’t help but fall in love, with courses that send you jumping across buildings and racing down a runway while a plane is crashing on it.īy contrast, the tracks in Gas Guzzlers Extreme are just… conservative. Your “attacks” are really a matter of making good use of track features and blowing the big power plays at the right time. There are no guns on the cars in that game, just straightforward high-speed driving. See, part of the fun of Split/Second was in the sheer spectacle. It does hurt a little bit that the “fire backwards” button is in the same place I expect the handbrake to be. But I find myself playing it and feeling as if perhaps it took that a bit too far, turning the game into less a matter of cars racing and shooting and more into a match of tanks without turrets. It is definitely into the camp of unreal racing, with cars happily mounting weapons as they drive around and open fire at one another. Gas Guzzlers Extreme seems to agree with me. Reality already exists, but in a game you can actually have a race in which cars shoot one another and explode with a meaty feel and never worry about the real consequences something like that would entail. While nothing has ever come close to matching the sheer brilliance of Split/Second and likely never will, I think that’s a better point to aim for than a game than strict simulation. The last time I talked about racing games, I made it very clear that there’s a specific sort of racing game that I enjoy. This game really has nothing to do with gas or cars that guzzle it, despite the title.
